The dock that connects the Nintendo Switch 2 to a TV supports variable refresh rate, but is officially 'not compatible' with it.



The Nintendo Switch 2 , which can be used as a portable device as well as a stationary device, is equipped with a 7.9-inch capacitive touch display that supports variable refresh rate (VRR). However, VRR is only supported in portable mode, not in TV mode , where you connect to a TV. The IT news site The Verge has revealed the results of its investigation into this issue.

We confirmed Nintendo's Switch 2 TV dock supports VRR — so why doesn't it work with Switch 2? | The Verge
https://www.theverge.com/report/697937/nintendo-switch-2-vrr-steam-deck-rog-x-ally-120hz

Nintendo previously stated that the Nintendo Switch 2 supports VRR even in TV mode, but later removed the statement about VRR support in TV mode from its website and apologized for 'publishing incorrect information.'

However, when The Verge, an IT news site, connected Steam Deck to a Samsung S90C TV via a Nintendo Switch 2 dock, the settings screen showed that VRR was supported. In addition, using the open source tool VRRTest , they checked whether intermediate frame rates of 48 fps, 60 fps, and 90 fps were displayed smoothly on the TV, and found that VRR was supported without any problems.



The Verge also reported that similar results were seen on the SteamOS-equipped Lenovo Legion Go S and the Bazzite-equipped Asus ROG Ally X, suggesting that when multiple competing portable game consoles are connected to a TV via the Nintendo Switch 2 dock, they can output 4K at 120Hz in both HDR and VRR.

Nintendo has not revealed why VRR is not supported in TV mode even though the Nintendo Switch 2 dock that outputs to a TV supports VRR. Gadget reviewer

Digital Foundry reports that 'VRR does not function properly even in handheld mode in third-party games such as Cyberpunk 2077 and No Man's Sky. However, Nintendo's Nintendo Switch 2 Secret Exhibition properly supported VRR,' pointing out that there may be some technical reason behind this.



The Verge pointed out that when a third-party dock or hub is connected to the Nintendo Switch 2's USB-C port, communication is done using Nintendo's own code, so some peripherals may be disconnected or not recognized, suggesting that Nintendo's own standard may also be used for VRR.

The Verge also stated that 'Nintendo has remained silent about our article, as they have done in the past, and has not commented.'

in Hardware,   Game,   Free Member, Posted by log1i_yk